The Witcher Poker Why Do I Never Get to Roll Again
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Dice poker is an addictive game played throughout the The Continent, and it is very pop in Temeria. If you lot are proficient enough, it is a great mode of making money.
After finding a starter box of die, Geralt is given the quest A Game of Dice. Opponents tin be constitute far and wide every bit it seems mercenaries took it with them to the uttermost reaches of the kingdoms equally they scattered after the state of war. A clever witcher could finance many little extras with the gain of a few games.
- For the specifics of dice poker in The Witcher 2: Assassins of Kings, see this article.
Contents
- 1 Basics
- 2 Ranking of Easily
- 3 Playing Dice Poker
- 4 Glossary Entry
- 5 Notes
- half dozen Playing the Odds
- vii Associated Quests
- viii Players
- eight.1 Non-quest Players
- 8.2 Novices
- viii.3 Professionals
- 8.4 Sharpers
- 8.v King
Basics [ ]
- Each player uses a ready of five dice.
- Bet levels are based on the experience of the players.
- The goal of the game is to roll the strongest hand in 2 out of iii easily.
- Place your bet and left-click "roll dice".
- Cull whether to raise the bet.
- Select any dice you wish to re-scroll.
- The player with the highest-ranking paw wins.
Ranking of Hands [ ]
From the everyman to the highest:
- Nothing — five mismatched dice forming no sequence longer than four.
- Pair — two dice showing the aforementioned value.
- Ii Pairs — 2 pairs of dice, each showing the aforementioned value.
- Iii-of-a-Kind — iii dice showing the same value.
- Five High Straight — die showing values from ane through 5, inclusive.
- Six Loftier Direct — dice showing values from 2 through half-dozen, inclusive.
- Total House — Pair of one value and 3-of-a-Kind of another.
- 4-of-a-Kind — four dice showing the same value.
- Five-of-a-Kind — all five dice showing the same value.
Playing Dice Poker [ ]
Each game has two rounds and each round has ii rolls. Geralt always starts. Between rounds each player who can afford to may raise the bet once. Subsequently Geralt makes this conclusion, the opponent can surrender, take or raise (re-enhance); surrendering is effectively forfeiting the round. If (afterwards both re-roll decisions) both hands match, the highest face-value prevails: east.g. if you have a Pair of 3s and your opponent has a Pair of 4s, you lose. 'Extra' dice (in the instance of Pairs or Iii-/Four-of-a-Kind) are only considered if matching hands are identical: due east.chiliad. if each player has four 6s, your fifth dice is a iii and your opponent's is a i, you lot win. If both players stop with all five dice matching, information technology's a draw; this adds another chance to raise the stakes and re-roll, and though rare, tin happen more once per game, dragging it out until one hand exceeds the other.
Glossary Entry [ ]
- Dice Poker
- "In his diary, the dice collector claims that dice poker became popular in the village of Murky Waters during the state of war with Nilfgaard. There should be loads of enthusiasts in the area."
- — Diary of a Dice Collector
Notes [ ]
- AI players in the game have been vastly improved in the Enhanced Edition of the game. Previously, they would often make absurd mistakes, especially the novices. This has been stock-still.
- Playing conservatively no longer works quite as reliably as in the original game, but it is still an acceptable strategy, i.e. simply roll the dice that are non part of a pair or three-of-a-kind for your 2d curl and ever roll those die. But hey, it is a game of chance, cipher is assured.
- In the Enhanced Edition, three or four of a kind rolls are still much more common than in real life. Ane popular strategy to win these matches is to always discard the second pair when two pair are rolled considering it is relatively common to go 3 of a kind or four of a kind.
- The use of the quicksave key (F5) before starting the lucifer allows you to accrue winnings past e'er betting the maximum and hitting the quickload key (F9) if you lose a friction match.
- This may exist a 'game of chance' in theory, but in reality some players are inherently 'luckier' than others, including yourself. What this ways is that as Geralt moves on to progressively more than advanced players, the system that calculates the dice values is modified to favour the NPC, with the NPC having a greater probability of getting a better hand than the histrion. At college levels this tin be especially frustrating, with Geralt's opponent hands cranking out great hands with each throw when he himself has trouble getting three-of-a-kind.
- The fact that Geralt always rolls showtime puts him at an automatic disadvantage considering only the NPC has the luxury of knowing what he has to beat on the second roll. So if the NPC has a college mitt after your throw, he will only throw the dice he doesn't demand.
- Alas just the NPC can re-raise a bet. This happens when e.yard. Geralt has a pair of fours and the opponent has three fours. Now even if Geralt was able to whorl another four he would only get a depict. The AI understands this, and re-raises.
- Since yous are in this to win, information technology usually is a waste of time to not bet the maximum corporeality of orens at any stage of the dice poker game. Should you lose, simply reload the game.
- The initial bet seems to determine the overall 'luck' of the game. A low kickoff bet dramatically improving the chances that yous will vanquish your opponent. This is unconfirmed mathematically, but has been anecdotally observed many times. (This is as close to being confirmed as is possible without empirical evidence, having played twenty games of poker dice, ten where the initial bet was the largest possible one, and 10 where it was the lowest, the statistics speak for themselves: Of the x first games, eight were lost and only 2 won. The remaining x (where the initial bet was the smallest one), resulted in nine wins and only i loss. Furthermore, the take chances of getting an initial combination of matching dice seems to improve drastically when opting for the smaller initial bet. Naturally, this does non guarantee a win, every bit mentioned in a higher place, the game is nevertheless almost adventure, this lilliputian play a trick on does all the same seem to improve your chances of monetary gain. This was tested on the Enhanced edition of 'The Witcher'.)
Playing the Odds [ ]
Start your beginning match with the lowest ante and bet conservatively. If you win, quit here. Otherwise, up the dues and play once again, betting more aggressively. Repeat once more if needed. If you still haven't won after three tries, yous demand to study the odds! Past this method, assuming you can win one-half your matches, you will usually come away with at least a small-scale monetary gain. The chance of losing iii matches in a row is 12.5% if you lot are evenly matched.
Here are the odds rolling five fair vi-sided die:
- V of a Kind = 0.08%
- Four of a Kind = 1.93%
- Full House = 3.86%
- Direct = 3.09%
- Iii of a Kind = fifteen.43%
- Two Pairs = 23.fifteen%
- A Pair = 46.thirty%
- Zippo = 6.17%
If your hand is worse than your opponent'southward, telephone call. If it is much worse and the opponent raises, fold unless it'south the third hand; by that fourth dimension the pot is usually rich enough that information technology's worth your while to call unless your opponent has an unbeatable hand. If your mitt is better than the opponent's, raise. If information technology's much better, heighten the limit... it's e'er possible to see a skillful mitt autumn to a improve one, only usually you will win if y'all're starting with a direct or meliorate, so you should make your opponent pay for his take chances to beat yous. A smart opponent will often fold to you if you make him pay too much to stay in with his bad manus.
Below are the odds for improving your hand:
- Rolling iv or five die is not usually recommended because your best hazard with "nothing" comes from rolling for the straight (xvi.7%)
- Rolling three die: Your almost common state of affairs - you take a pair and end up with
- Five of a Kind = 0.46%
- Four of a Kind = 6.95%
- Total House = 9.29%
- Three of a Kind = 27.7%
- 2 Pairs = 27.8%
- One Pair = 27.8%
- Rolling two dice: You lot have three of a kind and end up with:
- Five of a Kind = 2.76%
- Four of a Kind = 27.viii%
- Total House = xiii.9%
- Iii of a Kind = 55.5%
- Rolling one die: You lot have four of a kind and y'all're rolling for a fifth (xvi.7%), or you are rolling for a straight (16.7%) or trying to improve 2 pairs (33.three%). If you instead throw away the lower of your two pairs and curlicue 3 dice, your odds are worse.
Associated Quests [ ]
Dice poker-related quests (all technically optional):
- A Game of Dice
- Die Poker: The Novice
- Dice Poker: The Professional person
- Dice Poker: The Sharper
- Dice Poker: The Fable (non technically a quest, just the goal)
Players [ ]
Non-quest Players [ ]
- Gambler at the Inn in the Outskirts.
- Gambler at The Hairy Bear.
- Gambling adult female in the Country Inn in Murky Waters.
Novices [ ]
- Zoltan Chivay, at the Outskirts Inn (after Racists).
- Odo, found at his business firm south of the Outskirts Inn.
- Mikul, plant guarding either the Merchants' Gate or the Miller's Gate.
- Haren Brogg, found at his business firm in the Outskirts' fishing village.
- An Elven convict in the dungeon, for the first scene of Chapter II simply.
- Carmen, in or just outside of the Eager Thighs brothel.
- The Gardener at St. Lebioda'due south Hospital.
- Vaska, found in or most her business firm in the Brickmakers' village.
Professionals [ ]
- Thaler, only while at home in Chapter II.
- Munro Bruys, plant at the Hairy Conduct.
- Roderick de Wett, plant upstairs in the baby-sit tower (later on A Posh Reception).
- Velerad, found downstairs in the guard tower (afterwards Gilded Rush).
- The Hierophant, found in the Druids' grove in Chapter Iii.
- The Hermit, establish at his 'compound' in the fields past Murky Waters.
- Julian, residing at the inn past Murky Waters.
- Tobias Hoffman, plant at his house in Murky Waters during the day.
Sharpers [ ]
- Koster, plant at the Gamblers' den in the Trade Quarter; he typically arrives effectually 13h30.
- Gambling Ghost, found near the fairytale ruins outside Murky Waters.
- Dandelion, who appears from Chapter Two onward just merely counts as a sharper in Chapter 4.
- Chireadan, commonly outside the elves' cave at Lakeside.
King [ ]
- King Foltest.
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Source: https://witcher.fandom.com/wiki/The_Witcher_dice_poker
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